Friday, May 28, 2010

Red Dead Redemption

       If you've been waiting for a good open world game then Red Dead Redemption is for you and if you haven't been persuaded by what you've already seen then you're either not a fan of open world games or don't have a pulse.

       Much like Grand Theft Auto 4, Red Dead Redemption has a very long and immersive campaign. After about 15 hours of playtime I managed to get 68% of what the game had to offer, yet it felt as though I had just completed a behemoth of gaming awesomeness. The epic story is complemented by its huge map, which spans from a huge southern area including New Mexico to Mexico itself with plenty of things to do. Gun play couldn't be better; with a simple crosshair interface and aiming that locks on slightly so you're not sifting through pixels trying to triangulate an enemy's body. As I said before, the aiming system is almost identical to that of Grand Theft Auto 4, so there's no need to worry about it oversimplifying a good gunfight; you'll still need to guide the crosshairs to the enemy's protruding head if you want the extra advantage. There's also a wide variety of weapons, which was quite a relief. Whether you feel like hog-tying an enemy so they can't move or mowing them down with a rifle or pistol there are plenty tools o' destruction to get the job done like: